
Abandoned Bus Stop

An abandoned bus stop project that was updated from the original in about 12 weeks.
This environment was originally created for a class I took in college, but I decided to update it to look better. My goal was to improve the models, textures, lighting, composition, and mood. The scene was originally inspired by studying various images of abandoned bus stops. The touch ups took about 12 weeks to complete.
The environment assets were modeled in Maya (including the use of nCloth for the jacket), textures created in Substance Painter and Substance Sampler, and rendered in UE4. All assets were created by me except for the grass assets (MegaScan), tree leaves texture (textures.com), small stones assets (MegaScan), and water material (Tim Lewis).
This project can also be found on my ArtStation page:
Key and Supporting Shots





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