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I was studying Biology, Chemistry and Art in college. When it came to thinking about career prospects and picking what to study for, I knew I could either do what might land me a more secure job in Biology or Chemistry, or I could do what I have always enjoyed and dreamed of, and see if I can make a career out of it. I took the leap to study Concept Art at further education to try and break into the entertainment industry.
I was studying Product Design A-level, and after doing a project heavily based around CAD, i realised this was the area i wanted to work in, using the virtual software to create masterpieces opposed to hand crafting them out of raw materials, it gave me a much higher level of control and precision that i loved.
Started using 3d modelling tools as a hobby when I was 12 and became completely fixated on the world of game development and art in my last year of secondary school. I then explored it by going to college to learn more about the fundamentals of creating art for games. During college, my ambition only grew and pushed me further into learning, experimenting and entering University.
It was during my childhood when I received my first gaming console as a gift. As I immersed myself in the interactive worlds of those games, I was captivated by the storytelling, the artistry, and the ability to create immersive environments that transported players to different realms. As I grew older, my fascination with video games expanded beyond just playing them. I began to explore 3D environment creation as a hobby and realised this is want I would like to do as a profession.
I first wanted realised I wanted to work in the creative industry back in 2014. This is where I stumbled across the fantastic artwork of concept artist Trent Kaniuga and ever since I have been trying to take an educational path that would lead to the game and film industry. My journey really picked up the pace when I came to Staffordshire University to learn Games Art. I eventually chose to specialise in characters as I am most passionate about them.
I discovered the existence of the entertainment industry when I was just about to complete my matriculation exams in 2018. Thanks to a serendipitous move, I found ArtStation as a category on Twitch back in 2018, and I was in complete awe of the beautiful art that was showcased. It was at that moment I decided to become an artist and begin my art journey!
I realised I wanted to work in the creative industry from a fairly young age. After finishing school, I enrolled into a collage for art. During these years I improved my skills and prepared myself for the possibility of working in the industry. Sadly I had not yet fully decided where I wanted to hone my skills but after a couple more years of study and life experiences I decided that 3D and 2D art is my calling. And thus my adventure continues, striving for a happy ending!
I've always liked games and films since I was little, I grew up watching DreamWorks, and playing games like halo. Reading or watching through the bonus content that used to come on the DVDs or in the game cases. I didn't have much as a kid, so I would rewatch that bonus content over and over, watching the storyboard bloopers or redraw the concept art in the halo steel book.
I, like so many others, Grew up playing Games and loving every second of it. I always knew I wanted to work in this industry, but in my final year of Sixth Form I tried out a little program called SculptrisPro and fell in love with Sculpting. I knew then that I wanted to be a Games Artist, and have come a very long way as a Character Artist Since then.
Back in 2019, when I was working on arma 3 mods I found that I had a passion for learning the skills related to games art, and started down a multi-year rabbit hole of learning every bit of information I can learn from free online forums (while also getting a few bad UDEMY courses), during this I ended up working on a few small game projects with random people found over discord servers (Mostly Cryengine, Source Engine, Unity and Unreal Engine games) as a 3D generalist!
Ever since I was a child, I have created, starting with Legos and eventually transitioning into more practical arts. I love trying different mediums of art so I am quite a generalist in 3D art but Hard Surface is what I enjoy the most. I will continue to learn all aspects of the VFX and CGI so that I can be more generalised in my knowledge as I believe this will help me to create a stronger foundation of skills.
I first started with an interest in writing for games but I didn’t have the knack for it, I soon realised when I made my first small environment I had to take It further, I have committed the last four years of my life developing the necessary skills to enter a fun and diverse industry full of Interesting people, I hope to gain the respect of my peers and become a senior environment artist.