'The Last of Us' inspired Character (Fanart)
Using photogrammetry data of myself, I have made a character inspired by The Last of Us as part of a university project. The software used include ZBrush, Maya, 3DsMax, Substance Painter and UE5. Metahuman eyes and materials were used for rendering in Unreal. The hair is made using XGen, but is not game ready.
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Round of applause for our sponsors
I have made some changes to the character, such as improving the lighting and trying out XGen, so here are the renders before and after.
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