Feudal Japan Scene
Second Year HND Scene I thought I'd use all the skills I've learned to make a game-ready environment within UE5. It gave me a good opportunity to use Trim sheets, Using the same UV on multiple models, Prefabs, using a moss shader, and Decals. This environment also allowed me to practice my modular
Second Year HND Scene
I thought I'd use all the skills I've learned to make a game-ready environment within UE5. It gave me a good opportunity to use Trim sheets, Using the same UV on multiple models, Prefabs, using a moss shader, and Decals. This environment also allowed me to practice my modularity and be able to break up the repetition. Most of all it allowed me to really work on one of my main weaknesses, Lighting. Using Lumen was a very good learning curve and allowed me to create this scene to a very high standard. I'm extremely pleased with the outcome and as usual, if you have any feedback please let me know.
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