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A couple of years ago I decided I wanted to become an artist, but I was not really sure what kind of art was going to do. I explored different mediums and art forms and while doing so I re discovered my love for video games. I started to see them differently, as the art for that they are. This helped me realize I wanted to create games. My goal is to become a Game Designer and eventually have my own game studio, but I really like the idea of being able to create impactful visual art,

I've always been attracted to art in General, but as far as I know I've been drawing all my life. I then interested myself in animation in middle school, mostly stickfigure at that time, but I think it was there that I knew I wanted to create things all my life. Shortly after that I discovered 3D, and I fell in love.

Ever since I was young I had a love for video games and drawing. It wasn't until High School that I realized that I could combine these two passions of mine into career and made the leap into learning 3D. Ever since, I've been working towards this goal of becoming a character artist in the video game industry.

When I was finishing high school it was hammered into us that we needed to choose a university . I knew I wanted to do something art related. I already enjoyed drawing characters from games, movies and anime. I discovered Scott Robertson's and Feng Zhu's youtube channels. After watching their videos I decided to work in the game industry and started a degree in game art at Anglia Ruskin Univesity and since graduating have decided to work in 3D.

Since I was a kid I wanted to work on a Final fantasy game, but I seriously followed that dream after a year working in a job I did not find myself fulfilled in it.

A few years back I began studying Electronic Engineering, and I quickly realized that I had to make a decision regarding my future and what I wanted to do. I decided to take the risk and change careers into Graphic Design and then transitioning full time to 3D Environment Art, which is one of the best decisions I've ever made.

Realized i wanted to do 3D at 15 Started learning it more in depth and intensively at about 2019

I was doing 3D as a hobby, without any particular goal, while studying engineering in Rhein-Waal University in Germany. Being alone in foreign country, barely knowing language, was emotionally challenging. Games and 3D modelling were a huge support to cope with it. At some point I suddenly realised that I am spending more time in 3ds Max than actually studying engineering. I thought "If there is somebody making money with 3D, why can't it be me?".

After Graduating from art school I developed a passion for 3D modeling and I’ve always loved gaming . So I decided I wanted to learn how to make game characters. My journey wasn't easy, It was long. I taught myself a lot and I've learned a lot from others.

I knew I want to work in the video game industry since I was young. I told my parents I wanted to be a videogame designer after watching one of those DeVry commercials that used to come on TV. At the time, I didn't even know what a game designer was and what game development entailed. I just knew they made games and that's what I want to do. As I got older and got more information, I realized I wanted to make the characters in the game. That led me into character art.

Prior to study 3D, I worked as a jewelry designer. I decided to change my career become 3D environment artist about 2 years ago.

About 3 years ago stumbled upon a time lapse of creating a dirty, rundown, train station in Blender. I was blown away at the beauty of the finished result and power that this program was capable of. I then began learning modeling on my own, watching YouTube videos, taking Udemy courses. I worked on my craft and studied the peripherals for the next three years. Vertex School Bootcamp gave me the structure I required to bring my art to the next level.

I started to take an interest in the game industry in high school. Until now i didn't have the chance to educate myself to be a candidate for a job until this year when i enrolled in the Game Art Institute Bootcamp for environment artists. I have learned a lot, and hope that my skills will be recognized.

It's been a long journey of going through generals and art schools that weren't quite ready for this medium. After that, I've been in tech support and project management positions but found these weren't places where my heart thrived. Only in recent years did I run into an epiphany and said "Hey! I've got to go back and make this happen! I'm not happy where I'm at!" So long story short, it's been a lifelong dream but only recently have I dived in deep

My journey to the entertainment industry changed path as I was growing up and slowly focused on a specific field. Originally I wanted to design cars and from that, I slowly made it, through concept art and character art to environment art. Today, my biggest dream is to be an artist who creates amazing environments that tell a story.

It's hard to say exactly what point the "realization" set in, because I can remember playing games like Final Fantasy VII in Kindergarten and brainstorming on what kind of games I'd hypothetically make some day. I think the moment of commitment came in high school, when I started helping some friends of mine put together a 3D environment for a tabletop-style RPG and begged my Mom for the use of her photoshop so that I could texture the thing.

I always like creating but it took me a while to find the right medium that suited me. No big moment just a lot of trial and error.

About 3 months ago I

I am a 3D artist. I create 3D game assets and Architectural visualizations.

From a young age, I've always been captivated by Disney's animated movies. One film that particularly impressed me was "Ratatouille." In 2012, I had my first experience playing "Need for Speed," which deeply moved me. This led me to explore other games like "Assassin's Creed" and "Batman: Arkham Knight." Inspired by these experiences, I decided to pursue a career in the gaming industry and embarked on my academic journey in this field.

When I first took a 3d modeling course in college, I found I was thoroughly enjoying making and creating 3d models. After Graduating, I then decided to enroll into Vertex to better understand the character creation pipeline.

Four years ago, when I started making my own small game, I tried out many different aspects of the game development process. However, I ultimately settled on 3D environment art because I enjoyed it the most.

I've realized this since I was very young, I studied Graphic Design at University for both a Bachelors and Masters, but realized I was always trying to create 3D environments (and failing awfully) pretty much on and off the entire time. So after doing a few Graphic Design Freelance jobs and also Design Internships I've realized that all I want is to create 3D Environments and that was my passion. This was last April 2023 when I full dived into learning about the crafts of a 3D Environment Artist

A long time ago. Actually, I graduated from photography and now I just want to transition it to gaming and light, where my photography skills also can be of some help