Tidal Basin base - The Division 2 Fan art
A real-time environment piece rendered in Unreal Engine 4. Inspired by Tony Tran's concept art. I created this as the capstone project at the Game Art Insitute.
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I created this as the capstone project at the Game Art Insitute. The large structural assets were made in a modular fashion for future reusability. During this project, I had the chance to experiment with Houdini and Substance Alchemist. Some of the background assets are from Quixel Megascas and the Unreal Engine Market place.
A huge thanks to:
Game Art Institute - Environment Artist Bootcamp
My mentors: Ryan Kingslien & Henry Kelly
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