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Tidal Basin base - The Division 2 Fan art
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Tidal Basin base - The Division 2 Fan art

by benjoe on 9 Feb 2020

A real-time environment piece rendered in Unreal Engine 4. Inspired by Tony Tran's concept art. I created this as the capstone project at the Game Art Insitute.

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I created this as the capstone project at the Game Art Insitute. The large structural assets were made in a modular fashion for future reusability. During this project, I had the chance to experiment with Houdini and Substance Alchemist. Some of the background assets are from Quixel Megascas and the Unreal Engine Market place.

A huge thanks to:

Game Art Institute - Environment Artist Bootcamp

My mentors: Ryan Kingslien & Henry Kelly

Breakdown


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