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I first realised that I wanted to work in the creative industries when I recieved praises and acknowledgment for my art works, as narcisstic as it sounds it made me feel good about my work and what I was doing. Along the way I knew it was something I could want to do in the future and then I found myself deep into the Animation world. There I always wanted to create a world that can move away from real life. Bringing out the images, visuals and environments in my head into the real world.
Drawing has been my main form of creative expression for many years and I continue to develop it daily; from character designing and concept art to 2D animation. I also have a passion for storytelling and film making which has been built from many hours spent watching films, TV shows, playing games, reading books and graphic novels. By combining these skills I create a variety of animations, illustrations and short films so I can turn my passion into a career.
I first realized during my 4-year college course on Animation that I was passionate about creating. Manifesting brand new concepts for characters, creatures, environments and equipment. Since then I've been determined to create concepts that contain gorgeous form and function with efficient synergy.
As a 3D art generalist with skills in asset creation and environment art , I strive to learn new skills and techniques to create unique work through using Maya , Zbrush and Substance Painter. I also enjoy bringing original perspectives on projects that inspire change . I look forward to being able to bring fresh ideas to future industry opportunities .
As a child, I expressed my creativity through painting and pottery, and my dream was to become a fashion designer. During my high school years, my interest in video games grew, and I enjoyed creating Sims with unique backstories, appearances, and outfits. Eventually, I pursued a game art degree program, which fueled my passion for 3D modelling. Now, I have discovered my love for designing characters with diverse backgrounds and aesthetics to empower stories.
In 2019, I started feeling a little lost. Stuck in retail work, I thought to myself that this can't be all I'm meant to do with my life. I watched an episode VFX artists react with special guest, Blender Guru. When I heard that Blender, a software that could make stunning visuals was completely free, I felt like I had nothing to lose and started my 3D journey. Now I am currently studying Visual Effects in Uni, I feel more confident in striving towards a career that I can be happy with.
Ive played video games for many years, after a while it I became interested on just how they were made. When I made it to college the question was answered in a sense went I was made aware of a the course "Digital Art, Animation & Game Design". A course that took me through a basic premise of what goes into making games, but didnt allow me to actually experiment with Game Engines during the course. Now I study at NUA doing Indie Development, using blueprints in UE5.
During my time in College where I was studying Art, I was initially interested in 2D animation, however, another student introduced me to 3D software and I was immediately interested in how many different things I could create. I have always had a love for film however, I never thought of it as a career until I started to learn 3D software.
Early on in my life, I have had an interest in digital storytelling either through movies, animations or games. These mediums have had a huge influence on my life however despite loving traditional art and wanting to be able to create something that can reach a wider audience I didn't confirm my dream in this field until my last year of college which with the inspiration of YouTubers Corridor Crew and Markiplier (from his creative projects) I solidified my goals for this industry.
I grew up in a household full of storytelling. Books ,film, oral narrative of the human conditions and our relationship is to each other and the universe around us. This led to an obsession of Narratology ,anthropology and philosophy. As a small 3 child with asperger's I was drawn stylised animations throughout my life this has grown into a love and passion for filmmaking shaped by: Wes Anderson Neil Gayman, aardman animation and Alex Hirsch. The reflection of the human condition in art.
I First realised I wanted to get into the creative media industry, was when I was introduced to stop motion animations and the processes and hard work that goes into getting all the little details perfect within the scene to develop such a lively final shot. pushing this idea further playing through, the 2000s version of Spyro year of the dragon on the Ps2 gave me that fire to work within this category of the creative media industry, these two elements as well as many others gave me my spark.