Characters - Teeto and Pochita
Rendered in UE5 aiming for a retro anime cel-shaded style, I used this opportunity to explore character sculpting in ZBrush and develop my confidence with materials in Unreal. Pochita was a side project to test out the cel-shader whilst focusing on my Teeto character.
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Turntable & UE5 Cel-Shader Material
Teeto Character Sculpt
Fox squirrel animal present in the Studio Ghibli films. Sculpted in ZBrush and textured in Substance. The fluffy mane was a challenge!



Pochita Character Sculpt
Side project produced before Teeto. I used it to test the UE5 material to assess its effectiveness. Chainsaw and handle components modelled in Maya.


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