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When I started my videogame design and development studies at university.

During my studies, I realized in my third year of high school that the 3d creative universe was made for me.

When i first watched certain anime series and played some amazing games, my interest in this industry was truly ignited.

Monotonous studies and jobs made me bored, so I have always been looking for entertaining occupations. I understood that I wanted to work in the creative industries when I realized that I could face new stimulating challenges every day.

When I was young I always wanted to know how movie creatures were made, I decided to study that

My journey began during my undergraduate studies in design at the Polytechnic University of Turin. It was while taking a course in 3D visualization for products that I discovered how much more there could be beyond just the modeling I knew up to that point.

I started by the little age with 2D drawing and technical design studies, my first work experience was workin in the development of fashion displays as a 3D artist, it was in that moment I realized the power of creating 3D stuff. After attending the Skyup Academy CG Masterclass, to improve my abilities and decide which path to pursue, I've been choosen to join their team as a teaching assistant. Currently putting all of myself trying to master 3D modeling.

My creative journey began during my time at the University of Interior Design in Milan. It was there that I first realized my passion for the creative industries. It all started when I enrolled in a course that introduced me to 3D software for architectural projects. This transformative experience ignited my love for design and technology, setting me on a path to pursue a career in the creative world.

Since i was a teenager, always loved to be creative. Being a texture artist allows me to express my self and be creative, that makes me feel a child-like joy. I feel like in the world of CGI, every scratch and stain has a story to tell, and as texture artists, we are the storytellers.

I'm most drawn to creating environments, mood shots and character portraits. I have a particular love for depicting dark and mysterious worlds, and the tragic folk that live in them.

I discovered that I wanted to do this job when I started playing a lot of video games and observing every little detail of them, like films. I attended the ninth three-year Master's degree in Side Academy specializing in Game Art and Environment

Since I was a kid I’ve been fascinated about animation, 3D and videogames. But the moment I realized I wanted to make 3D art and Work in the industry was when I went to the cinema to watch Ratatouille with my father, that moment changed my life and since then I felt in love with 3D.

After immersing myself in numerous games, I became intrigued by the process of creating games, 3D props, and environments. This curiosity fueled my interest, prompting me to learning in this industry.

Every time I watch an animation or a movie, it always inspires me to learn or creating something that can make others enjoy too. Time passed, the urge accumulates, until one day I break free from my common life and venture to this new whole world~

I am a Diploma Fresh Graduate in Game Development. During my two years of study at Undo Academy, I have learned some fundamental skills in 3D Modeling, Concept Art, 3D Animation, 2D Animation, Unity C# Coding and Unity Game VFX. I really love drawing and I wish that I can be a 3D Concept Artist, Concept Artist, Illustrator, 3D Modeler or Technical Artist in the future because I believe that art can unites people more easily than words.

Coming from a family of artists, I realized that 3D would be my way of expressing myself.

Currently in my Third Term at Think Tank Training Centre; I love creating assets and enjoy every part of the asset creation pipeline for films. Modeling with Clean topology is my forte, although I find texturing and look dev to be equally interesting. I want to push my assets to fullest extent of what they can be. I love working in 3D as it never feels like there is an end to all the different ways people create things; always something to learn, always someone to learn from.

From an early age I enjoyed drawing game levels of my favorite games. Growing up I went into film and television as a set designer but something was missing. A few years ago I changed sector to devote myself to concept art and finally be where I wanted to be, designing infinite worlds where the only limit is one's imagination.

I want to work in the creative industry because when I watch movies, I imagine different possibilities and ways they could be changed. I would love to be part of the team and have a say in the outcome of a movie.

As long as I can remember, I’ve always drawn, told stories, done comedy. I always wanted to convey emotions, feelings, and make people dream. It was at the beginning of high school that I realized that it was possible, that it could be more than just a hobby. That I could bind my atrait for drawing and my desire to make dream through all a profession they are in the creative industry !

I am Saye Moghadasi, a skilled 2D artist, UI designer, and illustrator specializing in visual development. With over six years of industry experience, I excel in designing captivating game UI and creating stunning 2D game illustrations. My passion lies in delivering exceptional work that enhances user experiences and drives engagement. Feel free to explore my portfolio by visiting the link provided above. Let's collaborate and bring your creative vision to life!