Katie
I dive deep into Metahuman, I matched the face to the reference using the Metahuman website and then exported it to brush and then I twitched the face until I was satisfied with the resemblance, for the texture, I used Texture xyz, I used Mari to paint the texture into face and then export it back to Zbrush for detail
Here I dive deep into a metahuman, I matched the face to the reference using the metahuman website and then exported it to brush and then I twitched the face until I was satisfied with the resemblance, for the texture, I used Texture xyz, I used Mari to paint the texture into face and then export it back to Zbrush for details. for the rig, I exported the metahuman rig and its DNA file to Maya, and used blend shapes to match the new face for facial expression
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