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I’ve always loved to create different thing with my computer. I started shooting and editing videos for my own pleasure when I was 14. Thanks to this, I became aware of details and time spent on each step that goes into movies or video games. After watching many 3D animated movies, I knew that’s what I wanted to do: give life to stories with CG!
I started with video editing back in 2016 when I had just graduated from the Academy of Fine Arts of my hometown Bergamo. I approached 3D art during early 2019 and fell in love with the craft. Enrolled in CG Spectrum last february and took my Diploma in Foundations in VFX and Game Design last October. I am now sure I want to be part of this incredible industry.
From wanting to be a Software Engineer, to a Graphic Designer, Motion Graphic Designer, I went on dreaming about being an artist. I always knew I wanted to be a creator of some sort, I have always been passionate about Movies and games, I knew being a VFX artist would be IT. All My childhood I've been obsessed about Movies and Games Now finally i have a chance to help make them.
Initially my main focus was on oil painting, mostly creating realistic landscapes. During a foundation degree in fine art, I started looking more seriously at CGI. I'm not sure that there was anything in particular that made me want to work in VFX, it was more of a slow process of exploring the tools and seeing the amazing work that people were making with them.
Life after school got boring really quick! I was 20 years old and sitting at home waiting for... well really anything! Then with the input of my friends and family, I committed to completing a degree in Digital Art. When I discovered the 3D entertainment industry, I knew this was exactly what I wanted to pursue. I grew hungry for more knowledge in becoming a professional concept artist.
Life after school got boring really quick! I was 20 years old and sitting at home waiting for... well really anything! Then with the input of my friends and family, I committed to completing a degree in Digital Art. When I discovered the 3D entertainment industry, I knew this was exactly what I wanted to pursue. I grew hungry for more knowledge in becoming a professional concept artist.
Life after school got boring really quick! I was 20 years old and sitting at home waiting for... well really anything! Then with the input of my friends and family, I committed to completing a degree in Digital Art. When I discovered the 3D entertainment industry, I knew this was exactly what I wanted to pursue. I grew hungry for more knowledge in becoming a professional concept artist.
Many years ago I realized, I have had a career in which I had to leave the world of 3D focused on architecture due to the 2008 crisis. I was working in another sector but always with an eye on the world of 3D and in 2019 I stopped what I was doing and took a course to recycle my knowledge and be able to return to where I feel most comfortable, in the world of 3D.
Many years ago I realized, I have had a career in which I had to leave the world of 3D focused on architecture due to the 2008 crisis. I was working in another sector but always with an eye on the world of 3D and in 2019 I stopped what I was doing and took a course to recycle my knowledge and be able to return to where I feel most comfortable, in the world of 3D.
Welcome to my technical dev log! Portfolio: https://rs3d.artstation.com/ I fell in love with games when I was playing the original crash bandicoot on the PlayStation! They have played a huge part in my life since. After teaching Games Art and Programming for 11 years, I'm now training to be a technical artist at University of Portsmouth. I'm currently playing around with: HLSL, UE5 and Unity Shaders, Texture Art, Rigging, Animation, Houdini, Procedural Generation, Python and C++.
My passion for cinema, films and entertainment was born when I was in middle school. I loved watching movies over and over and looking for anecdotes and behind the scenes to find out more. I never gave it too much weight until I went to university, where I studied Cinema and Television theory. After that, I felt the need to do something practical and I started my path in the field of Computer Graphics at BigRock School, there I fell in love with 3D animation.