Robert Skinner
United KingdomMy dream is to become a technical artist, make immersive games and help others get into the industry.
Welcome to my technical dev log! Portfolio: https://rs3d.artstation.com/ I fell in love with games when I was playing the original crash bandicoot on the PlayStation! They have played a huge part in my life since. After teaching Games Art and Programming for 11 years, I'm now training to be a technical artist at University of Portsmouth. I'm currently playing around with: HLSL, UE5 and Unity Shaders, Texture Art, Rigging, Animation, Houdini, Procedural Generation, Python and C++.
Learning: University of Portsmouth
Skills: Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodesk Maya C# Marmoset Toolbag 4.3 Maxon Zbrush Maya Procreate Substance Stager Unity Unreal Engine
Expertise: Game Design & Development
Finalist
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player Jan 31, 2022
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD