Pietro Trizzullo
ItalyWorking on games as a character artist
I started with video editing back in 2016 when I had just graduated from the Academy of Fine Arts of my hometown Bergamo. I approached 3D art during early 2019 and fell in love with the craft. Enrolled in CG Spectrum last february and took my Diploma in Foundations in VFX and Game Design last October. I am now sure I want to be part of this incredible industry.
Learning: CG Spectrum
Skills: 3DCoat Adobe Photoshop Arnold Renderer Autodesk Maya Auto Desk Maya Marmoset Toolbag Marmoset Toolbag 3 Maya Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: 3D Animation Game Design & Development Other
Draft Selection
Draft Selection
Runner Up
Finalist
Excellence Award
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Skipped Debut N/A
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Leveled up to Player Nov 21, 2019
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Leveled up to Contender Nov 24, 2020
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Leveled up to Rookie TBD
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Pro TBD