Technical Breakdown: Stylised Jack-o'-lantern
![Robert Skinner](https://d3stdg5so273ei.cloudfront.net/RSkinner/2023-10-04/276687/50x50/IMG_0036-RSkinner-crop.jpeg)
A technical breakdown of a little pumpkin spiced side project I worked on. I gave myself a day to create something cool, and this is what I came up with. I was a good opportunity to explore alternative baking approaches and play around with different software, I had real fun with this one.
Stylised Jacko Lantern
We were set a challenge to create a Jack o' lantern. I wanted to create something that was different, a little stylised and a little funny to look at. I also wanted to use this opportunity to use ZBrush a little bit since I hadn't had a chance to use it for a little while.
Started with a sphere in Zbrush and began to sculpt large forms, using Boolean to cut out a hole for the mouth. then using various brushes to shape the cavity and create a calved look.
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After sculpting I needed to retopo, I used Maya for this and mostly used quad draw to create my loops, after which I welded some of the wasted verts at the bottom since I didn't need all that geometry for the bake and no one was really going to see the bottom.
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I used Marmoset for the baking because I love the live cage feature, its really nice being able to see live previews of the bake and it means I can make mesh changes without waiting for bakes to render, I can also average out projections to stop any weird projection glitches that might show themselves.
Texturing was done in substance painter, Not a-lot to say about that process other than I was able to use the mesh maps from marmoset to create a really nice feeling pumpkin skin, I was also able to use AO layers to emphasise curve details.
Rendering and presentation was done in Marmoset
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