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When I was in high school, I was addicted to video games. Seeing those stunning graphics from AAA+ games just made me want to be apart of all of it. I want to be more than a gamer, I want to be the team who makes them.

Since 6 years ago when I realized you can work in the gaming industry for art.

I first realized I wanted to work in the creative media industry when I was just a kid playing games in the living room of my parents' house. I grew up playing games, and I've always loved being able to explore new worlds and really immerse myself in the story of a game. I want to help make these worlds and these stories for others to enjoy, so working in the Gaming industry is the best place for me.

Before I realized I wanted to work in media and entertainment, I pursued a very different career path. Prior to re-enrolling at the University of Utah's EAE program, I worked as a professional firefighter and EMT. I was always fascinated with video games and their creation and in 2020 I decided to take a leap of faith and enrolled in the University of Utah's EAE program for game design. It was there that I discovered my passion for 3D art.

Honestly, I have been playing video games for over 15 years since I was a kid. Especially, I really like AAA games because the AAA games stand for high-quality graphics and gameplay, which gave me a lot of inspiration and ideas to create awesome environments on my own. Therefore, my true interest is game art.

I first went to college for Computer science. I barely could manage it so I tried something different... Game Design. Once I began to fiddle with Maya I learned about the endless possibilities that the creative industry had to offer. I became engulfed with excitement and knowledge learning to create anything I could ever dream of. Once I realized that anything I want to make I could, that's when I realized that the creative industry was for me.

I first learned of digital 3D art as a career about 6 years ago. Ever since then, I was hooked. I really love the crossroads between technical knowledge and artistic touch. I started attending the University of Utah Games program in 2019 and have been heavily involved in the indie development scene while in school. I am sure I have a long road ahead but I am looking forward to learning more.

Since I can create my world, and explode it with my friends.

I have always been passionate about both art and video games from a young age, but never realized making art for video games was a career I could pursue until I attended a panel on writing for video games at a conference. I had always considered a career in the arts to be out of my reach, but seeing the world of possibility for creating art for games changed my perspective. I was energized by the idea I could turn my creative passion and eye for detail into something I do for a living.

While studying at my master's degree project, I gradually realized that I really like designing scenes, props, and other contents. I was initially a 2D artist, but while learning 3D modeling to assist 2D painting, I became interested and enthusiastic about 3D environment design

When I was in 8th grade my school went on a field trip to our local technical school Warren Tech. It is there that I first saw high school students working in Maya, zBrush, and Unreal to create games that they imagined. Ever since I have been working to create great games that bring joy to anyone who can play them.

When I was 10 years old I was introduced to YouTube content creation and the freedom creative industries provide.

I made an illustrated storybook in 2nd grade that was heavily inspired by The Legend of Zelda: The Wind Waker. The joy I felt from making that guided me towards videogames. At around 14 years old I consciously decided that I wanted to pursue the creative industries. It was definitely a less specific attraction at that point but even now I have the same major goals.

I was studying aerospace engineering and I disliked how industrial and technical the environment seemed. I wanted more artistic and creative aspects I could apply my engineering skills that I've come to enjoy.

When I was in the 3rd grade, I wrote down that I wanted to be a "Video Game Inventor". At that age, I might have not understood the gravity that comes with being a game dev, but I did understand that games were a medium that helps people. As I grew I developed the mantra of "I want to make the world a better place with the games I create."

It has always been a passion of mine telling stories and my craft and medium has shifted from drawing, multi media and others until I found game development.

When I was 10 creating games with RPG Maker 2000

I majored in illustration BFA. This spring 2023 semester I took a 3d character production class for the EAE dept and I decided I really like modeling so I want to do more along with my illustrations.

When I was a kid, I draw Disney characters all the time

I have always had a strong interest and passion for art since I was very young. I enjoyed drawing a ton and eventually grew to learn digital art, which I found really interesting and fun. By the time I was in high school, games like Metal Gear Solid V and Uncharted 4 had sparked my interest in learning about environment art as I was completely awestruck by the graphics at the time. It was then that I realized I wanted to study game art in hopes to work on exciting games with amazing graphics

I've always been interested in video games and film, but never saw it as a career possibility until a few years ago. The first time I thought this could be a real career for me was my first intro to 3D modeling class at the University of Utah (Spring 2021). All of the "homework" in that class never once felt like homework I was used to, It was fun an challenging at the same time. I've been hungry to learn more and more about 3D art creation for games and movies ever since!