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From a young age I have been interested in Nature, Science, Art, games and film. Working on concepts for the entertainment industry with a focus on creatures and characters has been my goal for as long as I can remember. I use sketching and zbrush to concept and model my ideas for creatures and characters.
I was always interested in animation from when I was ten years old however I didn't really believe that I could get a job in the industry until I heard about CDW Studios. Before that I was studying programming at Flinders University but decided to take a leap of faith and dove straight into my new course. The people who inspired me to get into the creative field were web animators on newgrounds. (RicePirate, JohnnyUtahNG, StamperTV, HarryPartridge, OneyNG, etc.)
I first realised what I wanted to do with my art when my design teacher back in high school explained how popular digital art was and suggested I look into the courses offered by CDW Studios here in Adelaide. 5 years later and I've graduated with a Bachelors Degree in Digital Media along with Honours. I'm currently creating the first volume of my very first graphic novel titled "No Man's Land".
I have always had an interest in video games and films, however my realisation came to me when I was in art class in high school. I wasn't one of the art students who would paint with oils, instead I'd be going on the internet and looking at Loish and Ilya Kuvshinov and using copics to create my pieces. When I learned you could take a path down into concept art, I was sold, got a drawing tablet and drew a really bad first drawing on some free software.
After competing my Fine arts degree I met a friend who inspired me to become a concept artist. I then decided that I wanted to bring my understanding of the fundamentals of art into the digital world. Taking my skill set into a digital realm was challenging, however, with hard work and determination I have been successful in creating a process I believe will benefit a production pipeline.
I am a student at CDW Studios and Flinders University and it is my intention to become a 3D technical artist for film and television. In previous years I have focused heavily on 3D sculpting in programs such as Zbrush, however; over the past year I have taken special interest in rigging and am currently in the process of re-working my portfolio to demonstrate what I have learnt in such a small time frame. For this reason, all my completed work is sculpts and my work in progress is rigs.
The moment i realised i wanted to work in the entertainment industry was in my late high school years. Ever since then, I've been working on getting my design and illustration skills up to industry standards. I thoroughly enjoy creating characters that feel believable and making worlds for those characters to explore.
Since I was a teenager. I studied concept art at Feng Zhu Design Academy in 2016, and after graduating worked as a 2D animator at a Pakistani animation studio called Mano Animation studios for 3 years, and then in various companies for another 2 years. Now I'm pivoting into 3D animation, as I believe it's a better fit for my skills.