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I realised that I wanted to work in the creative media industry whilst in high school. I did a subject called Industrial Technology: Multimedia and enjoyed it far more than any other class. I had the opportunity to learn new software and hardware and build upon my desire to create unique experiences.
In 2018, I took a week long Creature Creation summer camp with AIE, where I was first taught how to sculpt in Zbrush. It was extremely fun and refreshing to jump into a new art medium, and I wanted to learn so much more. However, I think my passion for the art of video games began whenever I first got my hands on a 3DS. I wasn't able to play very many video games before that moment, but having the ability to experience story-rich games that required my own input truly inspired my creativity.
When I was in middle school I took a liking to Minecraft and building in the creative mode. I start off building small towns for my villages and worked my way up using different styles and time eras. I was able to develop my skills and I started reaching out to the community and asking to build for them on their games. There were a few limitations to using the set of blocks given to me so I started looking into creating a more organic environment. This lead me on a path to my current school AIE.
When playing video games while I grew up, I always wondered to myself how the games I was playing were made of and how they functioned. That curiosity brought me into researching and learning more about game production and eventually lead me into enrolling into a game art and design focused college.
I've been a fan of 3D animation and creative media and entertainment since when the youtube video "Animator vs Animation" and a Youtuber that goes by "Slamacow" worked on a minecraft video called "revenge" came out when I was younger. I thought it was awesome back then when I had no idea how these things were even made and I thought it was created with magic.
Since I was young, I have always had a passion in creative fields. For me, my journey began in music perfomance and composition, and spread to digital graphic and web design then 3D and VFX thoughout high school. I still produce art in all these fields and continue to explore new ways to express myself!
The character design in The Uncharted Series and Shadow of the Colossus was one of the first moments when I thought, I want to make something like this. Then I came across Bloodborne, I adored the characters, creatures and visual elements of the game, which made me love the gaming industry more and wanted to get involved.