Trinity St. Pierre
United StatesMy career goals ultimately would be designing and modelling characters and environments.
When playing video games while I grew up, I always wondered to myself how the games I was playing were made of and how they functioned. That curiosity brought me into researching and learning more about game production and eventually lead me into enrolling into a game art and design focused college.
Learning: Academy of Interactive Entertainment
Skills: Adobe Photoshop Autodesk Maya Auto Desk Maya Maya Paint Tool Sai Unity Unreal Unreal Engine Zbrush
Expertise: Concept Art & Illustration Game Design & Development
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Skipped Debut N/A
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Leveled up to Player Mar 19, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD