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Crashing Dam
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Crashing Dam

by EKing on 4 Dec 2020

A Houdini simulation rendered in Renderman for Maya

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Been working on this on and off for the last few months, I had to learn a lot about Flip Fluids, White Water, RBD destruction and RBD constraints and really wanted to show off something with multiple different systems interacting.

Because the project was rendered in Renderman using Maya half the challenge was just getting everything working properly within Maya, the wetmap had to be rendered as an animated texture in Houdini and used as a mask for different materials.

A lot of versions were gone through just trying to get the white water looking right and I'm happy how the end product turned out. Once that was sorted the rest of the environment was also generated in Houdini and brought into Maya for rendering.


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