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I have always loved to draw. I grew up watching movies and reading comics; before I even knew about animation as a career, I knew I wanted to tell stories through art.

I've always drawn since I can remember but in high school, I sold my first painting and realized I could make money and support myself with art.

Ever since I was playing video games when I was 4 years old, I've always obsessed over the game play and the visuals. It wasn't until my 7th birthday when I found out that you can actually make a career making video games. As years go on I start learning more and more about the industry and it has made me more and more interested and my love for video game art has grow by the many games I have played.

I have been fascinated with the entertainment and creative industry ever since the early ages of my childhood. My curiosity for how games and movies are created had evolved into my passion for understanding the different dimensions of art and the industry.

Funny enough, I think I always wanted to be an artist. I grew up around creative people my whole life so it was a pretty natural transition moving from creating as a hobbie to pursuing it as a profession. All I ever wanted to do in my free time was make things wether or not that was physical or digital.

I've always loved animation, but the the amount of reasons why I loved it grew and changed over the years. I want to give my audience the same experience I felt when I was young and watching a music video or animation that connected with me deeply and showed me the beauty of creation.

I considered several things when I decided on my career. What I like best, what I do best, and what I can do. It was the game that fulfilled all this.

I first discovered my drive for wanting to be part of the Game Industry in 2006 when my father brought home a PS2. The first game I was introduced to was Kingdom Hearts. I fell in love with the story and the game design. I was determined to be part of the industry from then on. Years after, I found myself attending Ringling College in 2016, and now that I've grown and learned many skills here, I'm prepared to finally enter the industry with the same passion and drive as I did in 2006.

I started my obsession with entertainment at the age of 4 when I performed in my first play. I caught the "performance bug" early, and have been acting, singing, and designing ever since. I found passion for architectural rendering through video games when I noticed I wasn't playing game storylines, but became engrossed in the building areas in the game. I feel fortunate every time I can bring something new to life, and want to create a new path for artists who wish to perform on screen and off.

I first realized I wanted to work in the creative media at a very young age. I have always loved story telling and creating connections with my audience. I have creative influences from places I have been, my family, and my personal experiences.

When I was in middle school

I was a senior in high school taking film and photography courses.

I first realized that the creative industry was meant for me when I saw how much time and effort truly goes into creating some of my favorite films and games. I was able to see how a group of people can come together to make something great and I knew I wanted to be a part of that!

In 2013 I started college studying animation and I was so miserable I realized I loved modeling environments and props. I went to that school for three years before I decided to completely start over at Ringling studying game art. It was a huge step but I’m so happy I decided to pursue my dream of making beautiful games for a player like myself.

I've always been a musician and performer. But on the other hand I've always been very passionate about the visual arts. Motion Design and digital media seemed to be the perfect career to combine both my passion for music and performance with visual arts.

I started to realize that I had an attraction to the entertainment industry during junior year of high school. I always had an attraction to the arts ever since I was young. It was only till recent that I started putting all that work into game art and development.

When I first got yelled at for a crayon mural in the living room I was probably destined to be an artist. It was never a straight road from fine art to computer animation to game art, but I know now I've found my place. It was during a first playtest when someone got past a difficult challenge that I felt just how satisfying it was to be a game developer.

I've always liked playing games, but I don't think it occurred to me that I could make them until I was exposed to programs like UDK 3 and Maya in high school. This was my first experience with 3D as I thought I’d be a graphic novelist, because I enjoyed writing and drawing. After graduation, I chose to pursue higher education in game development at Ringling college. Concerning my thesis, I feel I’ve synthesized my aforementioned hobbies & deep narratives to create detailed environments.

I've been an artist since I could hold a pencil and a programmer since elementary school. I made many small games over the years but never realized game development was a viable career option until late high school. Once I started learning the professional pipeline, I was hooked. There's no other field that so perfectly encompasses everything I'm passionate about in my life, and I'm excited to take my first steps into the industry.

For as long as I can remember I have been deeply invested in the stories and lives of others. Compassion and empathy are the lifeblood of a good story, and I believe that they exist in all of us. From the moment I could hold a crayon I have been creating characters with stories to tell, and I dream of collaborating with others with the same passion to create something that brings joy laughter tears and catharsis to the world.

I stepped into the creative world almost a decade ago (2010); my parents gave me Photoshop for my 13th birthday. At first, I wasn’t sure how that was better than the skateboard I asked for, but hours on YouTube tutorials created by professionals enthralled me. The techniques I picked up from professionals let me freelance—creating backgrounds, logo design/reveals, and editing clips for YouTubers. Since then, aided by the knowledge I garnered at Ringling College, I freelance professionally.

I realized I wanted to work in the creative industry when I realized I wasn't really good at anything else.