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I realised that I wanted to work in creative industries at the age of 13 when I started to create maps on a game called RecRoom, which offers the player the opportunity to create maps & experiences for others to enjoy by using some primitive shapes & a nodal system for coding. After some time I started to compete in some contests with prize pools and made it three times to the 3rd place & two times to the 1st place. It made me enjoy the creative industry and made me wanna make it my work.
I’ve always been a big fan of video games and animation films but I started to get really interested in it and think about finding a job in those industries when I was around 14 years old. I started looking on the internet where I could learn 3D and I found out that the SAE Institute Geneva were at the “Salon des métiers” who’s a convention about finding jobs. So I went there and talk with them and that’s how I knew that I wanted to do 3D.
I've learned on my own, image, video and 3D programs like Premiere, Filmora, Photoshop, Blender..., also self-taught in music theory. Always trying to bring out the creative side, in every possible way. And finally I had the opportunity to enroll in Lightbox Academy a Basic and Advanced modeling Master's degree in Maya.
When i first touched a crayon as a kid i knew i was going creative goblin mode. I have always worked at creative fields, interior design, graphic design, advertising, illustration, concept art, and now 3D. As Creature designer I feel the need to conjure a myriad of critters out of my mind from pencil scribbles to a polished 3D render.
I first realized when I was doing a writing project for school and had written a short story with some illustrations and my teacher told me I should become a writer and and artist. I had been drawing a lot of portraits and anime before just for fun but as I grew I became better and that I was made to create.
Since I was little I have always loved Disney´s films, actually all animation films, so when I grew up I decided I wanted to be part of that world. Once I grew up I started investigating and end up finding U-tad and Lightbox Academy the two schools I studied in. The field that I like the most of 3D art is 3D modeling, but I am very passionate about 3D animation and 3D texturizing as well.
I enjoy creating my own 3d worlds including creatures, characters and environments. I enjoy working on modeling, sculpting, texturing and set dressing. I'm eager to improve my skills and learn new workflows that are compatible with the rest of the pipeline. I've always been passionate about art (2D illustration, traditional drawing), but 3D was a revelation for me.
I started at the little age with 2D drawing and technical design studies, my first work experience was working in the development of fashion displays as a 3D artist, it was at that moment I realized the power of creating 3D stuff. After attending the Skyup Academy CG Masterclass, to improve my abilities and decide which path to pursue, I've been chosen to join their team as a teaching assistant. Currently putting all of myself trying to master 3D modeling.
My creative journey began during my time at the University of Interior Design in Milan. It was there that I first realized my passion for the creative industries. It all started when I enrolled in a course that introduced me to 3D software for architectural projects. This transformative experience ignited my love for design and technology, setting me on a path to pursue a career in the creative world.
I am a Diploma Fresh Graduate in Game Development. During my two years of study at Undo Academy, I have learned some fundamental skills in 3D Modeling, Concept Art, 3D Animation, 2D Animation, Unity C# Coding and Unity Game VFX. I really love drawing and I wish that I can be a 3D Concept Artist, Concept Artist, Illustrator, 3D Modeler or Technical Artist in the future because I believe that art can unites people more easily than words.