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Pietro Trizzullo
Pietro Trizzullo

Pietro Trizzullo


Working on games as a character artist

I started with video editing back in 2016 when I had just graduated from the Academy of Fine Arts of my hometown Bergamo. I approached 3D art during early 2019 and fell in love with the craft. Enrolled in CG Spectrum last february and took my Diploma in Foundations in VFX and Game Design last October. I am now sure I want to be part of this incredible industry.

Learning: CG Spectrum

Skills: 3DCoat Adobe Photoshop Arnold Renderer Autodesk Maya Auto Desk Maya Marmoset Toolbag Marmoset Toolbag 3 Maya Substance Designer Substance Painter Unreal Engine 4 Zbrush

Expertise: 3D Animation Game Design & Development Other

  • Skipped Debut N/A
  • Leveled up to Player Nov 21, 2019
  • Leveled up to Contender Nov 24, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

CG Spectrum
Class of 2019

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