My goals is to become an environment artist in the game industry, with a focus on lighting and material creation.
When I was around 14 I downloaded Blender from Steam because I had no computer games to play. Ever since I have been going in deeper and deeper into 3D graphics. When I turned 16 I decided to pursue a career in the game industry so I started to look for a university.
Learning: Breda University of Applied Sciences
Skills: Adobe Photoshop Adobe Premiere Pro Adobe Premier Pro Adobe Substance Designer Adobe Substance Painter Autodesk Maya Bleder Blender DaVinci Resolve fSpy Houdini Krita Marmoset Toolbag 3 Maya SpeedTree Substance 3D Designer Substance 3D Painter Substance Designer Unreal Engine Unreal Engine 4 Unreal Engine 5 World Machine xNormal ZBrush
Expertise: Game Design & Development
Rookie of the Year - Finalist
Rookie of the Year - People's Choice
Rookie of the Year - Highly Commended
Leveled up to Debut Jan 01, 2016
Leveled up to Player Jul 30, 2020
Leveled up to Contender Jan 27, 2023
Leveled up to Rookie TBD