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Lander Van Regenmortel
Lander Van Regenmortel

Lander Van Regenmortel


Hard surface artist and/or level designer.

I found out about 3D software when I was about 10 years old. I started experimenting and it became a hobby of mine that came and went multiple times. Eventually I got more and more into game development and CGI and I decided to do game graphics productions at Digital Arts and Entertainment at Howest as my higher education.

Learning: Howest University of Applied Sciences - Digital Arts and Entertainment

Skills: Blender Substance Painter Unreal Engine 4 Unreal Engine

Expertise: Architectural Visualisation Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player Nov 26, 2019
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD