Courtney Vogel
United StatesI would like to eventually become a lead game artist, specifically in regards to environment art.
I have always loved traditional art since I was a kid, and I knew I wanted to pursue it as my career. Video games have also been one of my strongest passions all of my life, so I thought: why not combine the two? I began attending the Savannah College of Art and Design back in 2017, and there I have learned everything I know about game art, and I couldn't be loving it more.
Learning: Savannah College of Art and Design
Skills: Abobe Illustrator Adobe Illustrator Adobe Photoshop Autodesk Maya Illustrator Marmoset Toolbag Maya Photoshop Procreate Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: Game Design & Development
Game of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Dec 09, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Worked in UX/UI work: creating fully functional prototypes, interface concepts, and ideating product use cases through journey mapping.
Assisted the software engineer team to better improve their facial recognition products; with a strong focus in coding using C# and C++ .