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Panda Tree House
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Panda Tree House

Courtney Vogel
by courtneyvogel on 26 Mar 2020

This scene was modeled in Maya, textured in Substance Painter, Substance Designer, and Photoshop, and rendered in Unreal Engine 4. The aim of this project was to focus on material exploration and how a material will age over time. Based off concept art by Sylvain Sarrailh: https://www.artstation.com/artwork/PmExA4

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Fully procedural and seamless materials made in Substance Designer.


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