Rookie Awards 2024 - Open for Entries!
Rodolfo Silva
Rodolfo Silva

Rodolfo Silva


I just finished my MA in 'Game art' at 'Escape Studios' and assembled a portfolio to get a job in games as an Environment Technical Artist .

As a kid, playing around with debug mode in Sonic 2 and playing Halo 2 and Fable had me wondering how the visuals of games were made. I had an "eureka" moment when I first tried 3Ds Max in a 3D animation high school course. From then, I was hooked and became a self taught 3D artist as went to college to focus on fine art since there was no games courses in my country . I spent 7 years doing small gigs as a 3D artist (not in games/VFX) teaching the basics of 3D to kids and learning Drawing.

Learning: Escape Studios

Skills: Adobe Substance Designer Adobe Substance Painter Autodesk Maya Gaea Keyshot Renderer Marmoset Toolbag 3 Maxon Zbrush quixel megascans Quixel Mixer SpeedTree Unreal Engine Unreal Engine 4 Unreal Engine 5 ZBrush

Expertise: Game Design & Development

Editor's Choice

  • Leveled up to Debut Sep 20, 2011
  • Leveled up to Player Apr 14, 2021
  • Leveled up to Contender Mar 07, 2023
  • Leveled up to Rookie Jan 15, 2024
  • Pro TBD


Current Education

Escape Studios
Class of 2023

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