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I've been spirited about my love for creative projects that connect and bring people together the moment I first picked up a GameCube controller at 6 years old. I realized it was my passion and motivation in life when I applied both my growing technical and artistic skills as a 3D light specialist as an undergraduate at IUPUI.
I first realized that I wanted to get involved in the 3D field early in high school, when I downloaded Blender on a dare. That dare being, to make a 3D model of a friend's head, and make it rotate around because it was funny. Although that model turned out awful, it was enough to get me interested in 3D, and I haven't stopped since.
I have always wanted to be involved in the gaming industry ever since I started playing games at a very young age. Games have become a integral part of who I am as a person. I remember sitting down with my Dad as he introduced me to the world of gaming with The World of Warcraft. From there my passion kept growing and spiraling into what it is today.
I actually realized that I wanted to work in the animation and game industries in a car ride in my junior year of highschool. I have worked in Blender on-and-off since 6th grade on personal projects, but I always imagined that I would end up in some hard STEM field like chemistry. I was talking with my stepdad about behind-the-scenes VFX work in movies, and I mentioned that I wish I could major in something like that but it didn't exist. He was quick to tell me I was wrong, and now here I am!
It was during my first semester of sophomore year. My major is Accounting at that time and after the first few weeks of classes I realized that this isn't what I want to do for the rest of my life. I talked to a career coach and found out that I have a interests in games and animation, however I am not good at drawing so I never thought of that. After one year of taking codo classes I transferred to the CGT department.
I first realized I wanted to do something in the entertainment industry after attending the National High School Game Academy. There I found I had a knack for team projects, especially when it came to managing the artside of games. I started as a pixel artist but when I entered college I found my true passion in art involved animation. So far I have been learning animation from Purdue and iAnimate, and I hope to expand my skills in animation in the years to come.
I first realize that I wanted to work in the industry when I took my first VFX class in which we learned how to make very basic pyro simulations. I was instantly fascinated in VFX, from composting, to simulation and lighting. Since middle school I've always loved making fun videos and this seemed familiar but so much more challenging and interesting in it's complexity.
After graduating high school and entering college I had a passion for technology and art, but had yet to figure out a way to combine the two. So I took an intro modeling course. While the course focused on a character I found myself having so much fun texturing the outfit and creating the scene around the character. I remember spending so much time on learning new Maya shaders and texturing the pants - I had decided to do galaxy pants. From then on I knew I loved environment and texture art.