Jordyn Lukomski
United StatesShort term: To get a material/environment art job. Long term: I'd love to mentor students - I wouldn't where I am without my mentors.
After graduating high school and entering college I had a passion for technology and art, but had yet to figure out a way to combine the two. So I took an intro modeling course. While the course focused on a character I found myself having so much fun texturing the outfit and creating the scene around the character. I remember spending so much time on learning new Maya shaders and texturing the pants - I had decided to do galaxy pants. From then on I knew I loved environment and texture art.
Learning: Purdue University
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Marvelous Designer Substance Designer Substance Painter Unreal Engine 4 ZBrush
Expertise: Game Design & Development Immersive Media
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 27, 2019
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Modeling and optimizing scenes, creating PBR materials, reviewing outsourced assets and undergrads work, and working in engine.