
Wanderer

Braving the world can be a lonely pursuit, but not all those who wander are lost.
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It was found in the early stages a profile view drastically flattened the dimensionality of the piece, so a new angle was implemented.
An overcast fog was the primary lighting version used during production.
Passes indicating the different components of the scene.
Some of the rudimentary materials I created in Designer later implemented in Painter, adding further individuality to key buildings and assets.
Only a handful of the references I used, these being primarily for the overcast lighting set-up and partial asset building.
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