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My journey began around 5 years ago, when I was still in school and didn't have a clue what to do afterwards. Through pure luck, I discovered that there was a possibility to attend to game-related studies in Germany and I began to dive deeper into that area. As I downloaded the Cryengine, I was pretty surprised as I realised that all these cool Crysis assets were not included and that I had to make them myself. From that point on, my voyage as a 3D artist began.
Back in 2016 when I started studying at the University of Applied Sciences Darmstadt, I was determined to find my place in the games industry because I love video games. After countless projects in which I tried every game development role at least once, I realized that my true passion lies in 3D modeling. Today in 2023 I am sure that I want to work as a hard surface artist and do everything to make this dream come true.
Growing up, I was always mindblown by films like LOTR. Back then, my 13 year old brain could not comprehend how Orcs and Trolls looked just as real as the actor next to them. I think this is when my fascination with VFX started. After graduating high school I circled back to this interest and when I realized that is was an actual career path, I decided to go for it.
I realised that I want to work in the creative industry a very long time ago because I started drawing from a very young age. Later in about 2018 I focused my efforts to get into a school by learning 3D animation on my own. I managed to pass the examination. I was very open to find a career path in either animation or game development. At first I was most interested in 3D character art but during the course noticed my passion for shader/ material creation as well as 3D Environment Art.