Miron Metzler
GermanyHard Surface / Weapon 3D Artist in the Games Industry
Back in 2016 when I started studying at the University of Applied Sciences Darmstadt, I was determined to find my place in the games industry because I love video games. After countless projects in which I tried every game development role at least once, I realized that my true passion lies in 3D modeling. Today in 2023 I am sure that I want to work as a hard surface artist and do everything to make this dream come true.
Learning: Hochschule Darmstadt
Skills: Adobe Substance Designer Adobe Substance Painter Auto Desk Maya Marvellous Designer Maxon Zbrush
Expertise: Game Design & Development Other
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Leveled up to Debut Oct 01, 2016
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Leveled up to Player Oct 01, 2020
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Leveled up to Contender Apr 01, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Acquired knowledge and practical experience in areas of dramaturgy, storytelling, creative producing, production management, and leadership.
Responsible for the Development of Virtual Reality Applications. Heavy focus on Hard Surface 3D modeling and Unreal Engine 4 implementation
Acquired knowledge in areas such as 3D modeling, texturing, animation, shading, coding, game design, concepts, and storytelling.