Rookie Awards 2024 - Open for Entries!
Miron Metzler
Miron Metzler

Miron Metzler

  Germany

Hard Surface / Weapon 3D Artist in the Games Industry

Back in 2016 when I started studying at the University of Applied Sciences Darmstadt, I was determined to find my place in the games industry because I love video games. After countless projects in which I tried every game development role at least once, I realized that my true passion lies in 3D modeling. Today in 2023 I am sure that I want to work as a hard surface artist and do everything to make this dream come true.

Learning: Hochschule Darmstadt

Skills: Adobe Substance Designer Adobe Substance Painter Auto Desk Maya Marvellous Designer Maxon Zbrush

Expertise: Game Design & Development Other

  • Leveled up to Debut Oct 01, 2016
  • Leveled up to Player Oct 01, 2020
  • Leveled up to Contender Apr 01, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Animation & Game Direction - MA
Dieburg, Hessen, Germany | Oct 2020 - Apr 2023

Acquired knowledge and practical experience in areas of dramaturgy, storytelling, creative producing, production management, and leadership.

Lufthansa Technik AG - Internship (3D Generalist)
Frankfurt, Hessen, Germany | Apr 2018 - Jul 2018

Responsible for the Development of Virtual Reality Applications. Heavy focus on Hard Surface 3D modeling and Unreal Engine 4 implementation

Animation & Game - BA
Dieburg, Hessen, Germany | Oct 2016 - Sep 2020

Acquired knowledge in areas such as 3D modeling, texturing, animation, shading, coding, game design, concepts, and storytelling.

Current Education

Hochschule Darmstadt
Class of 2023

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