• Attract, Engage, and Connect
Uncover Hidden Talent: Hire the World’s Top New Digital Artists
It started when I was 8 when I began designing car concepts and wanted to be a "designer". I loved playing video games as a kid and often wondered how they were made until Skyrim came out where I learned how to make my first Mod and was hooked after that. I started my journey by taking a bachelor's course in 3D game design.
In the post-COVID-19 era, I discovered Cinema 4D, igniting a passion for 3D design. This curiosity evolved into a fascination with UI Design, merging art with technology to create engaging apps and websites. It was a pivotal moment, marking my entry into the creative industries with a desire to innovate and impact through design.
In 2018 I discovered blender. Swiftly I was captivated by this incredible software, where I could build anything! Same year I enrolled in a course called 3D design and animation at Noroff education. I learned a lot and enjoyed working in 3D, but I was curious about the process of visual effects and how 3D is used for this. I enrolled the Visual Effects Bachelors program at Kristiania University college in Oslo, And I am currently doing an internship at Saurus Animation.
I have always wanted to work with games. Ever since I was mesmerized by Crash Bandicoot on the PlayStation back in 1996 as a young boy, I had an extremely underdeveloped and confused, but certain idea that I wanted to work with this kind of thing. Now, public school, family and job recruiters have all been giving me a hard time with this vague goal all the way until my mid-20's, when I had made up my mind for good that this is the direction I must take, no matter how much they disapprove of it.
Making was something I truly enjoyed as a kid, which naturally led to developing a love for 3D modeling, visualization and design. After years of being self taught and a year at CG Spectrum, I felt that I needed a stronger understanding of how things work. This resulted in studying "Water- and Environmental Engineering" at NTNU, making me familiar with the engineering mindset; improving my models and design.
Hi. My name is Julian Nguyen. Currently i am a student in 3D and vfx at Nord University in Norway. I am doing my last year at uni, where i am specializing myself in character sculpting. I got introduced to the 3D world by early age, but didn't start to study it more seriously until several years later. After i got into sculpting in ZBrush, there has been a nonstop creation process, and i totally fell in love doing different characters.
I have always been interested in art since I was younger and over the years have dabbled in drawing, painting and sculpting. In 2020, was finally introduced to the world of 3D sculpting by a friend and immediately was hooked and enrolled in CG Spectrum's 3D modeling diploma. Following that intro program I enrolled in Think Tank Training Centre where I am currently in the characters & creatures for games career path.
Eager to make a seamless transition into the gaming industry, I enrolled in and recently completed Think Tank's Environment Art program, which culminated in a four-month 1:1 mentorship with CDPR's Kacper Niepokólczycki. While my long-term objective mirrors my tech career path—guiding teams of artists—I am currently seeking an opportunity as an Environment Artist to validate my skills and familiarity with gaming pipelines and tools and with time to again grow into a leadership position.