Bjørn Thomas Darmstad
Bjørn Thomas Darmstad

Bjørn Thomas Darmstad


My career goal is to be a character animator for games I love, and eventually become a creative director for a passionate team.

I have always wanted to work with games. Ever since I was mesmerized by Crash Bandicoot on the PlayStation back in 1996 as a young boy, I had an extremely underdeveloped and confused, but certain idea that I wanted to work with this kind of thing. Now, public school, family and job recruiters have all been giving me a hard time with this vague goal all the way until my mid-20's, when I had made up my mind for good that this is the direction I must take, no matter how much they disapprove of it.

Learning: Self Taught

Skills: Autodesk Maya Unreal Engine 4 Unreal Engine Maya

Expertise: 2D Animation 3D Animation Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender May 10, 2020
  • Leveled up to Rookie Dec 22, 2021
  • Pro TBD

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