Tobias Røvik
by tobiasroevik on 8 May 2019

I made this as a final project at CG Spectrum, with the aim of making him a playable character inside Unreal Engine. Rigging is not my strongest skill, so he may not be as playable as I had hoped for. Modeled in Maya. Textured in Substance painter. Rendered in Blender.

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Concept by Denis Spichkin.

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