Retro Scifi Apartment
Introducing my take on a retro scifi apartment created as a real-time environment over 14 weeks as my final project at Think Tank! As a departure from Stefan Morrell's classic scifi bedroom concept I challenged myself to reimagine the room with a retro futurism aesthetic inspired by Moon & Control.
Introducing my take on a retro scifi apartment created as a real-time environment over 14 weeks of evenings and weekends and submitted as my final project at Think Tank!
For our final term we were tasked with recreating an environment concept beginning in Pureref and ending in a fully textured and lit real time environment in Unreal.
For this final, my personal objective was to take a full solid pass at the full game art pipeline, testing my understanding of the range of principles and workflows we were introduced to throughout our studies while leaving just a bit of flexibility to tinker and explore areas I plan to deep dive in after graduation.
The environment itself is based on Stefan Morrell's popular scifi bedroom concept https://www.artstation.com/artwork/16Xe (Cereal canister concept art by Sheng Lam). As a departure from Stefan's original concept I challenged myself to reimagine the room with a retro futurism aesthetic inspired by movies like Moon/Alien and games like Control/Prey.
Special thanks to my mentor Kacper Niepokólczycki (https://www.artstation.com/kacperniepoklczycki) for all of the inspiration, encouragement, and guidance throughout the term!
Retro Futuristic Bedroom on Artstation : https://www.artstation.com/artwork/3qYW0Y