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During my youth and school years, I used to do traditional art. Since my childhood, I've had a strong desire to pursue a career in the arts. I've always been a fan of games and movies. When I started exploring the art process behind these on the internet, I fell in love with everything. And I was certain that this was the perfect road for me, where I could be happy while also proving myself.
I was inclined towards art and drawing since childhood. I would keep drawing characters from comic books but mainly from television cartoon series. I was very much fascinated by characters like He-man or Ben 10 and later, video game characters especially from the Assassin's Creed series. I started developing curiosity to how games are developed and so around 2016 to 2017, I decided I wanted to get into Game design, specifically character design
I have always been interested in games and films. The beauty of this industry and the development behind it always inspired me to be better as an artist. And that's when I realised to dive deep and gain as much knowledge as possible so that someday I too be able to become part of this mesmerizing Industry. As I gained more knowledge of the things I found myself to be more interested in the environment creation process. It helped me to focus on something that I would very much enjoy creating.
As I graduated from high school in 2020, i wanted to do something related to my passion- sketching (traditional/digital), animation. Also i loved to watch the work of different VFX and CGI artists, and wanted to become like them. The very first instinct to become a VFX/CGI artist came when i started watching videos from my favorite YouTube channel - Corridor Crew. From there I decided to become one of them.
I Realised very earlier in my life to make 3D art but it took me a while to get into the field as I got into Information Technology because everyone is doing it but I left the job after working for almost 1yr 3 months as I felt I don't belong there to start my 3D journey. so I started when I was 22 which is a bit late to switch careers. but I am confident that I can do something good in the field.
The world of games that we know and love has endless creative potential and I've always wanted to be part of that process. I'm trying to train myself to a point where I help give life to something that tells a story, makes an impact, while also working alongside and growing with other awesome artists around me.
As a Texturing and Surfacing Artist at Assemblage Entertainment, I create high-quality artwork following the guidelines and vision of the client. I specialize in texturing and look dev of realistic high-quality 3D characters and props, using Autodesk Arnold, Maxon Redshift, and Autodesk Maya as my main tools.
I never really knew about this industry, i was good at drawings so after i finished my school my brother started doing research for me, and he found out about 3D VFX Industry, so he guided me through out the way. I was always keen to know how they made Iron man and Toy Story but i never knew i can learn how they do it.