DEAD ACTION : SHIELD
I create a game asset based on concept art, I try to follow the game art pipeline. I used Photoshop for concept art, Autodesk Maya for the low-poly model, and Zbrush used for the high-poly model. Substance painter was used for baking, texture, and rendering this model.
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I find some images from Google and Pinterest close to this game theme.
At the start of the concept art, first I think to create this model in a stylized style.
But while sculpting, just think to go for a realistic-high detailed model, in this stage I break the rule to follow the concept art but I think to take the challenge for myself to create a realistic model from the stylized concept.
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