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I always loved having independence as an artist. My two main artistic professions are Music and Illusionism and when I started doing motion design for my projects, I fell in love. Since then, I learned to use Blender and I want this to be a part of my life because it allows me to create stuff on another level.
My first contact with the industry was in the '90s when I was but a child, I grew up fascinated by makeup artists and animatronics, and later on, discovered the wonders of CGI. I enrolled in a university to study digital media design for 6 years, there I had the chance to see art in a more conservative way and got frustrated. It was only about 2015 when I decided I wanted to take it more seriously and began choosing a path for me in art, now I'm pursuing 3D media coming from a 2D background.
Ever since I was a little child, I used to draw on office papers how I would like the games should be. I still remember drawing Donkey Kong on Snes's Mario World 1srt castle. I have tried many things until now, tattooing, office jobs, editorial design, advertising, but the passion to create never left me, so I insist on digital art.
In the middle of 2016 and i was in a Computer Graphic course, then i saw Maya for the first time and realise that i wanted to learn more about that software. I love Movies and Games, and Maya is powerfull when we talk about it. I started learning 3D modeling, then some Uv mapping, Bake, Texturing and Render. Step by step, i was understanding the complex creation and a variety of possibilities of what could be make through that Pipeline. Nowadays i just try to get better ! Sz
Since childhood I was hooked by characters in games and animations, always loved to draw them, but also create my own stories and characters. In 2019 I attended my first art event in creative industry in my country. That opened my eyes to this new possibility and so I decided to step forward. Before that I worked as freelance science illustrator working for academy researchers and scientific papers.
You see, like almost everyone else, I start drawing when I was a kid, and since then I've nurtured a desire to create and tell stories. Life happens wherever you are, whether you make it or not, and after a long hiatus, I'm back to my art roots, and I've been exploring my creative side everyday since January 2019.
I always liked games, movies and cartoons, so now I decided to learn how to create characters and props to be able to work in the area. I am a 3D artist focused on modeling (props, character or creatures) and lookdev. I use Zbrush, Maya, Blender, Substance Painter and marmoset. Currently working full time as a Freelance Artist. Junior Level Professional I'm a person constantly learning about workflow.