Agent 147: Lost Horizon - Real Time
This was my project for the mentorship term at Think Tank Training Centre, a journey that significantly elevated my skills and deepened my understanding of the game pipeline.
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Key Steps:
Initiated the process with Blockout and HighPoly stages in ZBrush.
Fashioned the clothing base using Marvelous Designer.
Executed retopology in Maya.
Mapped out UVs using Rizom UV.
Applied textures through R3DS Wrap, Substance Painter, and Substance Designer.
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