Diego Belotto Globekner

Diego Belotto Globekner


Become a great artist recognized for his style and be a member of a awesome team with talented people working for big projects.

I always enjoyed to draw. Stopped to practice for several years. When I was 22 I got into a university (UFSC) and after four semesters I had a rough idea about the process of creating a movie. Then I searched for the types of job I could apply for in the future, but it was on a trip, in the south ob Brazil, trekking all day long and looking at amazing landscapes that came to my mind that I wanted to create environments for movies or games.

Learning: Faculdade Méliès

Skills: Substance Designer Adobe Photoshop Maya 2020 Vray Marmoset Toolbag 3 Substance Painter

Expertise: Concept Art & Illustration Game Design & Development Other Visual Effects

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Mar 04
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Faculdade Méliès
Class of 2020