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Mabel Pines
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Mabel Pines

Heloisa Araújo
by heloisasvl on 29 Mar 2022

For this personal project, I chose the character Mabel Pines from Gravity Falls. I really like the animation series and characters design, I used Blender for that.

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Workflow

References

Every 3D modeling process I start with a reference.

Art of Gravity Falls by Character Design References

Block-out

The goal was to create a primitive shape of the 3D model based on the reference and ensure that the proportions are correct.

I made a mistake with the hair shape in this version of the block-out. But as I worked with a base mesh with low subdivisions, it was easy to fix later.

Wireframe

I check the mesh of my primitive model, to make sure I'm not using too many subdivisions initially.

Refinement

After creating the primitive model, I needed to add some additional details to my model to make it look better.

Final

After some corrections and refinements to my model, I was able to get the result I expected. My goal is to apply rigging to pose and then maybe create a little walking animation.

This is the final version, I enjoyed modeling this character.

Video 360


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