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The breadth of my experiences is always evolving as I explore new concepts. This lead me from a background of STEM Preparatory Classes into computer science at university. I then reconciled my professional perspective with what I was doing in parallel, by gaining a strong interest in game art and development. As a result, I enrolled at ArtFx and graduated with a Master of Programming in video games and VFX, specializing in technical art.
When i was a child my 1st memory of video game was with the Nes with Super Mario bros, it was so colorfull and feel so interactive and challenging but my real 1st game i could enjoy on my own was the " fantastic three" of the N64 (Super Mario 64 / Mario Kart / Ocarina of time) i spend countless hours after school to get in every spots possible on every maps ans ask myself how they made such great experience ! after the next big reveal was Halo 3 my real 1st online Multiplayer and Fps maps !
As soon as I was tall enough to watch my dad and big brother play Warcraft 2 then 3 and quake III Arena on the home computer. I was fascinated by the fantastic stories and my love for fiction grew alongside my love for video games. I've always been better at expressing my feelings and ideas through art, and video games are a way to immerse myself in a completely different universe where I can incarnate any number of different characters. It is a medium that speaks to my heart.
Well, actually, it's a cool story. It all came by a surprise. I don't have the story of me always wanting to do it, and was born with a pencil in my hand. I was into writing since a long time, maybe since i knew how to write. But well, not everything is going according to plan, and the dream of writing fell. So plan B was pretty quick, without any thinking, i was just into 3D Art. Yeah, 3D, the love of my current life, was a Plan B.
My interest for VFX became a passion when I discovered "Cosmos : A spacetime Odyssey", in a design conference festival in Barcelona I was attending, called “OFFF”. Filipe Carvalho did a brilliant presentation of his projects, mostly opening sequences of prestigious movies or TV shows. He started by showing us his reel but he only talked about few of them in detail. And there was "Cosmos" ... I was blown away by the poetry and the quality of this opening sequence.
I've always had an imaginative mind and a fondness for drawing. Unknown worlds were a fascination as soon as I learned to read, and soon I fell into the video game world. I wish to produce such worlds through Artistic Direction and Concept Art. I would love to work on games like that ones I played In my childhood, like Spyro, Ratchet and Clank and Tomb Raider
I've always been fascinated by art in general and movies, so I decided to go at ArtFx to learn more about it. The passion for creating images grew over the years and I then discovered the FX. Everything changed I really wanted to work in that department creating huge explosions, waterfall, destruction, etc... Yes I wanted to blow things apart ! =D
I always wanted to tell stories. I have been writing many weird short stories since I was a child. Then in hight school I decided that I wanted to show them with pictures. I then entered a cinema section, before falling in love with the world of CGI and VFX when I discovered the work of WETA and Framestore. After 5 exciting years at the school ArtFX, I am now working as a digital compositor in Paris. website : lucasmichelvfx.com/