Anthias
Creating the Anthias fish in 3D was an incredible experience, a journey that allowed me to learn a lot. Bringing this vibrant creature to life from scratch was one of the most enriching experience!
For this project, I started from scratch in ZBrush and worked with my references. After creating a mesh that I was satisfied with, I proceeded to do the retopology.
Following the retopology, I refined the mesh to create a High Poly version. I then used Photoshop to create a scale, which would served as the beginning of my scale pattern for the body.
Once I was satisfied with the scale, I moved to Mari to create the pattern and then projected it onto the body.
Armed with my scale map, I returned to ZBrush to project what I had created in Mari and refine any parts that required more precision. Afterward, I used Substance Designer to create a curvature map and a cavity map, which I could easly modify according to my needs. I then used these maps in Mari as masks for my texturing.
With my texturing maps completed, I utilized Maya and VRay to finalize my fish and do the Look Dev.
And some images of the Anthias Fish rendered in the movie sequences. I had the chance to make this fish for the Lumi shortfilm alongside an amazing team: Élia Paoli, Charles-Henri Maurin, Elina Roger, Lola Lemuet, Maiwen Sache et Radhika Moghe.
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