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Arash Arefnia Game Environments
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Arash Arefnia Game Environments

by arasharef on 30 May 2020 for Rookie Awards 2020

In The name of Allah. I am Arash Arefnia, Environment artist. My journey started when I was playing Skyrim. I was playing it all the time, one my friends said to me: why don't you just do that as a job? He was joking of course. But that thing sparked in my mind. I wanted to become a game artist so I started doing it

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        In the name of Allah

I am Arash Arefnia, an Environment artist. My journey started when I was playing Skyrim. I was playing it all the time, one my friends said to me: why don't you just do that as a job? He was joking of course. But that thing sparked in my mind. I wanted to beome a game artist so I started researching. Like anybody else in the stat of the line I just thought : "I am gonna make the next open-world game myself". I decided to learn Character art, Rigging animation ..., Environment Art and any other Art you can Possibly Imagine. after a while I realised that they are all very vast subjects of their own and mastering them would be impossible. so i started narrowing them down to Environment Art because it was what I enjoyed the most. Furthur in the way i noticed that I have a passion for Lighting either, it is really fun when you see your environment being lit in other time of day and mood conditions. It is what could make or break the environment. So Now I am Learning Environment and Lighting at the same time.

Campfire

I wanted to start a scene using Megascans ever since Epic Games let it free for use in Unreal Engine 4. I had no particular concept art for this one, except for the Campfire theme that I had in mind. I chose to put it into wilderness where no source of Artificial Light is present. No electricity and nothing ... but I wanted the light sources to be The campfire itself and a lantern, of course these lighting sources are more prominent in the Sunset-Night version of the same environment. I knew from the beginning of the project that I am going to do a relight on this one and I wanted to go for a contrasty night and I needed it to be in the middle of wilderness so that only Fire, Lantern and a bit of Skylight are present. The initial version of the scene is of course done for the day Lighting. but not a classic sunny day but a bit overcast.

Here you can see that the terrain automatically applies the material to certain slopes when I sculpt in in and out. The landscape itself is created in World Machine and automatically textured in UE4 based on the slope, because of the material nodes that I have created for it.

In order to avoid the terrain to tile materials obviously in distances I have created a system to customize the material; you can set the material to tiles (X) times when you get ( a custom distance like 1000 meters) furthur away from it to help prevent the tiling.

I created a skydome mesh in 3ds max and flipped its normals so that it can be viewed from the inside and created a material to be able to use the custom jpg texture as a skydome. you can see that the material can be darkened/brightened accordingly. and for the scene to obey the same lighitng I put the HDRI version of the same image in the Skylight cubemap slot, there is a process to get the best quality and at the same time phisicaly correct and that is to use Photoshop to correct the HDRI exposure to fit your needs (darker/ Brighter) and reimporting back into the engine to get the desired lighting. it is proved to be better that using Intensity slider in Skylight, PBR-wise. Credit for the HDRI goes to noemotionhdrs.net HDRI.

Campfire (Night Version)


Here you go with the night time relight of the same scene. Credit for HDRI goes to noemotionhdrs.net

Shrine of The Samurai (Inspired by Ghost of Tsushima)

I was hyped enough after seeing Ghost of Tsushima trailers that I wanted to make something like it for this challenge. It was something like 9 days to June 1st 2020, and I had just a bit more that a week to work on this environment. So I started Megascansing the scene in UE4 :D. after a couple of days and trying different lighting scenarios I found out that this is not something that I like.

Below are The images that I wasn't so happy with
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