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Malavo, The Tenebrous
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Malavo, The Tenebrous

Jonathan Najum
by jn0505 on 17 May 2020 for Rookie Awards 2020

This is a project I've been working on since Mid March, the main idea was to create a Warlock for a challenge hosted by Flipped Normals, using only 2 maps (4K each) and a budget of 100K Polys/Tris.

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Once a wise and respected being of magic and sorcery, now possessed by an evil entity, he roams the world endlessly, prying the very souls out of his victims...

Here is a turntable from Front, Right, Back, and Left views.

Here is a turntable from Front, Right, Back, and Left views, showing only the Emissive maps.

Static A Pose (With Textures)

Static A Pose (Wireframe)

4K Texture Maps. 1 for the main parts of his body, 1 for the armor/clothing

4K Texture Map for the ground plane

Close Up Renders

Using Pure Ref I made a quick reference sheet with the main pieces once I narrowed down what I kind of wanted to do. Previous Pure Ref sheet was a lot bigger with different styles of robes, boots, armor, skin, concepts, etc...

This is the first time I've had to take into consideration some sort of budget for a project. It was a lot of fun and I definitely learned a lot working on it.

Cheers! Stay safe!


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