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Devil's Playground
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Devil's Playground

The Mystical Mountain has been eveloped with a cool layer of thick spectral fog and vegetation intertwined around it. Crystals surround the area and an eerie atmosphere overwhelms all living existence that encounter this land.

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"legend whispered of the glowing souls that inhabited this hallowed place. They were not bound by earthly confines, for they had departed long ago, yet their spirits remained, forever entwined with the resting place of their mortal shells."

Proud to present my team's eight-week-long final project in Unreal Engine 5.1 at Escape Studios, focusing on a cinematic Vista experience with the combination of our own work and the usage of megascans. Take your first step through our rotten and abandoned graveyard and open the gates if you dare. Welcome to the Devil's Playground.

Cinematic by Jade Mouflier (Lighting Artist) & Mahamud Usman (Cinematographer)

Set dressing by Rebecca Wolf & Tung Do Thanh

Hero Prop Mountain & Environment by Rebecca Wolff (Environment Artist & Art Director) 

Environment, Props & VFX ( souls and crystals ) Robert Williams (Environment Artist & Producer)

Lighting & Cinematic by Jade Mouflier (Lighting Artist)

Foliage by Florin Rotaru (Foliage Artist)

Materials & Decals by Tung Do Thanh (Material Artist)

VFX Waterfall & Fire by Joupin Ahmed (VFX Artist)

Well & Bridge by Martin Jonas (Prop Artist) 

Tombstone & Mausoleums by Didier Hungley (Prop Artist) 


Lighting,Vista & Playable area breakdown by Jade Mouflier (Lighting Artist)


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