Abandoned GrandfatherClock
Abandoned grandfatherClock
This asset practice aim to be shabby, old, untouched by any living human for over more than half decade.
Final Render
first process is to create as low polycount as I could because it is for props/asset. (15K Tris)
The next step is base material applied to make sure it has the correct material , based on my research I use Oak wood material
After that, I add 2 layer of mould which is light one and heavy mould as it is abandoned in semi open area like a room with broken window/ leaking ceiling that cause rain and dampness.
the last process is final touch as the white mould / fungus even grow over the clock.
To convince how old the model, because it was abandoned and might be in contact with creature in the area such as spiders or and animals that could cause scratches on the glass too. I add spiderweb by using 3-4 flat plane and applying opacity map in substance painter .
-DETAILS-
1. Reference to model
2. Material that I used in the model / maps
3. Overall old Grandfather clock reference
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