My journey through 3D Art for videogames.
In this post we are going to go through my latest projects in an inverse chronological order. Hope you like it! :D
Hi! This is the latest project I've been doing in the Florida Universitaria's Masters Degree in Art for AAA Videogames (MAV). The L85A2, I enjoyed a lot making this project since I'm a big fan of FPS games such as Escape from Tarkov, Battlefield...
Also I wanted to make this gun as realistic as possible.
In this project I learned advanced hard surface modelling techniques. This is a WIP since I still have to texture.
These are the high and low poly. Low poly is 28.422 tris.
I used 3 UV sets:
UV0 - Green.
UV1 - Red.
UV2 - Blue. I did this UV set with the attachments approach in mind, since the approach might change a little bit depending on the studio and the project, I gathered them in one UV set, but they could've been separated in their own UV set for example.
I unwrapped the model using RizomUV.
I baked at 4k, so I have the choice of exporting at lower resolution if needed :D
Next we have the environment, also done in the MAV. This is still a WIP.
I choose a corridor highly based in Escape From Tarkov.
In this project I learned a lot of environment techniques such as trim textures, tileable textures, modular modelling, decals, midpoly with weighted normals, UV symmetry and much more :D
And now the first project I did inside the MAV, the zippo lighter based in the Alhambra.
With this asset we learned the classic high + low + bake + texture workflow for hero assets.
I learned a lot of hard surface modelling during this project and I heavily improved my skills with Toolbag and Substance Painter, specially masking in Painter. I also learned about RizomUV.
I used 1 x 2k map with: albedo, ARM and normal map.
This is still a WIP, I still have feedback to apply to this project :D
And finally, the project I did as an art test to enter the MAV, the Panasonic RX-5500 boombox.
With this project I learned how to use Marmoset Toolbag and how to texture from scratch in Substance Painter.
This was treated as a hero asset.
1 x 2k map with: albedo, ARM, normal map and emissive.
5821 tris.
Hope you enjoyed the post as much as I'm enjoying my journey through 3D art for videogames! See you soon!! :D
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