![Rookie Awards 2023 | Sophie Almecija 3D Game Art Showcase](https://d3stdg5so273ei.cloudfront.net/SophieAlmecija/2023-05-02/747680/1400xAUTO/GLOBAL_VIGNETTE1-SophieAlmecija-crop.png)
Rookie Awards 2023 | Sophie Almecija 3D Game Art Showcase
Hello everyone, i'm pleased to present the various projects i was able to produce during my training at Artside as an Environment Artist. I am passionate about artistic directions, which pushes me to realized realistic and stylized projects.
![](https://d3stdg5so273ei.cloudfront.net/SophieAlmecija/2023-05-02/853460/1400xAUTO/Almecija_Sophie_Render_1_LOW-SophieAlmecija.jpg)
Temple of Pandora
I decided to challenge myself in producing an epic environment with a full Nanite workflow in Unreal Engine 5.
100% of my work is textured in engine without UVs with/thanks to a really powerful master material shader that I have created (with some other features like RVT etc). No retopology, uv, or baking. Globally I use vertex bake in the RGBA channels of the meshes (which were sculpted in Zbrush). It’s a very innovative workflow.
Original concept by Vladimir Manyukhin.
Everything is rendered in Unreal Engine 5, using Lumen.
![](https://d3stdg5so273ei.cloudfront.net/SophieAlmecija/2023-05-02/516026/1400xAUTO/Almecija_Sophie_DetailLighting-SophieAlmecija.png)
Lost Cave
I was able to discover Unreal Engine and Substance Designer thanks to this project. I did my own design in Photoshop. I was inspired by the theme of the Jungle, and the atmosphere of several films like Jurassic Park or Jumanji.
![](https://d3stdg5so273ei.cloudfront.net/SophieAlmecija/2023-05-02/612117/1400xAUTO/Almecija_Sophie_Render_1-SophieAlmecija.jpg)
![](https://d3stdg5so273ei.cloudfront.net/SophieAlmecija/2023-05-02/814527/1400xAUTO/RE_MATLOW-SophieAlmecija.jpg)
Stylized Fisher House
I was very inspired by the concept created by Etienne Beylot, which is based on the Darksburg Artistic Direction (by Shiro Games Studio).
This project inspired me to create a Stylized Fishing Net Material.
I had a lot of fun doing this project. I was also given the opportunity to write an article about it, on 80 Level, about my process of creating stylized materials.
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